#pragma once
#include "FysicsEngine/Objects/SolidBody.h"
#include "FysicsEngine/Objects/Stream.h"

namespace Fysics
{
	class PhysicsFactor
	{
	public:
		virtual void Interact(SolidBody& solid, Stream& stream) = 0;
		virtual void Interact(Stream& stream) = 0;
	};
}
